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<p><font size="3"><b>StarShip Orders</b></font></p>
<p>You can command a <a href="StarShips.htm">StarShip</a> by clicking on it, or 
by dragging the mouse to select a group of StarShips on the map.&nbsp; Once a 
StarShip is selected, click a destination space on the map to order the StarShip 
to Move to that location.&nbsp; If you want to target an enemy
<a href="StarShips.htm">StarShip</a> or <a href="StarSystems.htm">StarSystem</a>, 
simply click on the target.</p>
<p>After you click a StarShip as described above, this puts you in &quot;command 
mode&quot;, and the next click will issue an order for the selected StarShip(s).&nbsp; 
If, however, you want to select a different object on the map without issuing an 
order, click the &quot;Exit Command Mode&quot; button (or press the Escape key) first.</p>
<p><font color="#FFFF00"><b>Attacking Adjacent</b></font></p>
<p>If your StarShip is capable of attacking enemy StarShips, you will see a 
check-box allowing you to set the StarShip's &quot;attack adjacent&quot; mode.&nbsp; If 
turned on, the StarShip will automatically attack adjacent enemy StarShips when 
they are next to it.&nbsp; Skilled use of this command during game play can make 
the difference between winning and losing.</p>
<p><a href="WarShip.htm">WarShips</a>, <a href="DoppleShip.htm">DoppleShips</a>, 
and <a href="Drone.htm">Drones</a> have this option turned on by default when 
they are built.&nbsp; <a href="HijackShip.htm">HijackShips</a> default this 
option to off.&nbsp; <a href="EMine.htm">EMines</a> always detonate when enemies 
are adjacent so the option does not apply.&nbsp; And <a href="BeamShip.htm">
BeamShips</a> require manual targeting, so the option does not apply to them 
either.</p>
<p><b><font color="#FFFF00">Special Orders</font></b></p>
<p>There are other special orders that some or all <a href="StarShips.htm">StarShip</a> types can execute, 
available as buttons in the StarShip command interface.&nbsp; Click a button, or 
press the shortcut key to execute these orders.</p>
<p><font color="#FFFF00"><b>Escort</b></font></p>
<p>The Escort order is available to all <a href="StarShips.htm">StarShips</a>.&nbsp; It allows your StarShip 
to maintain a relative distance to any target StarShip.&nbsp; As the target 
StarShip moves, any StarShips escorting will attempt to maintain their 
formation.</p>
<p><font color="#FFFF00"><b>Patrol</b></font></p>
<p>The Patrol order is also available to all <a href="StarShips.htm">StarShips</a>.&nbsp; When you issue the 
Patrol command, you define a Patrol route by clicking a number of points on the 
map.&nbsp; After your desired route is completed, click the &quot;Complete Order&quot; 
button, or press the enter key.</p>
<p>Additionally, you can click the first point in the Patrol route to complete 
the Patrol order.&nbsp; Ending a Patrol order in this way creates a Patrol route 
that moves the StarShip in a continuous circuit (a &quot;closed&quot; Patrol), instead of 
a back and forth route (an &quot;open&quot; Patrol).</p>
<p><font color="#FFFF00"><b>Defend</b></font></p>
<p>Any <a href="StarShips.htm">StarShip</a> capable of attacking enemy StarShips can be ordered to Defend.&nbsp; 
You can order your StarShips to defend another <a href="StarShips.htm">StarShip</a>, a 
<a href="StarSystems.htm">StarSystem</a>, or any 
point on the map.&nbsp; The StarShips will move close to the object or location 
they are guarding.&nbsp; They will move to attack any enemy StarShips that come 
within range.</p>
<p><font color="#FFFF00"><b>Transport</b></font></p>
<p><a href="Freighter.htm">Freighters</a> can be ordered to transport Resources 
from a series of friendly StarSystems and BattleStations to a friendly 
destination StarSystem or BattleStation.</p>
<p><font color="#FFFF00"><b>Unload</b></font></p>
<p><a href="Freighter.htm">Freighters</a> can also be ordered to directly unload 
their Resources to a friendly StarSystem or BattleStation.</p>
<p><font color="#FFFF00"><b>Release Order</b></font></p>
<p>The Release order will appear if you have a <a href="Tug.htm">Tug</a> that is 
tugging a <a href="StarShips.htm">StarShip</a>, or a <a href="GravShip.htm">GravShip</a> that is dragging a 
<a href="StarSystems.htm">StarSystem</a>.&nbsp; Executing this order causes the StarShip to release the object 
it is tugging/dragging.</p>
<p><font color="#FFFF00"><b>Create Gate</b></font></p>
<p>If you have a <a href="JumpGateShip.htm">JumpGateShip</a> on the map, issue 
this order to have the JumpGateShip create a JumpGate at its current location.&nbsp; 
The order will not be available if you already created a JumpGate from the 
<a href="StarSystems.htm">StarSystem</a> where the JumpGateShip was built.</p>

<p><font color="#FFFF00"><b>Detonate</b></font></p>

<p>Causes a <a href="MadBomb.htm">MadBomb</a> to detonate, damaging all 
StarShips in its blast radius.&nbsp; Note, you can detonate any MadBomb that you 
identify, even ones owned by other players!</p>

<p><font color="#FFFF00"><b>Set View Point</b></font></p>

<p>Sets the point where <a href="RemoteViewer.htm">RemoteViewer</a> Scanners are 
based.&nbsp; Once set, this cannot be changed.</p>

<p><b><font color="#FFFF00">Eject Object(s)</font></b></p>

<p>If your StarShip is carrying any User-Defined Objects (UDOs), click this 
command to eject them from the StarShip.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

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